My work experience covers both fantastic and realistic characters, different types of armors and related weapons (modeling, high-poly, low-poly, texturing). I am proficient with the standard industry software including Maya, ZBrush, Photoshop, Mudbox, Topogun and I try to keep myself up to date with the latest 3D software and technologies in this field.

Skills and Software:

High-poly organic and mechanical modeling (Zbrush, Mudbox, Maya)
Low-poly organic and mechanical modeling (Maya)
Retopology (Topogun, Maya)
UV mapping (Roadkill, Maya)
Normal map and AO extract (Topogun, X normal)
Texturing (Substance Painter, Adobe Photoshop, Mudbox, Zbrush)
LOD creation (Maya)